Next ACDC meeting, Aysem Mert on representations of climate change in virtual simulation games, 23 April, 12:30-14:00, 12A39

Dear ACDC friends,

Our next meeting is planned:

Tuesday, April 23rd.
Time: 12:30-14:00
Place: Main Building 12A39

We welcome Aysem Mert (VU, Earth and Life Sciences) who will discuss a new project she is working on concerning representations of climate change in virtual simulation games. Aysem writes:

“Finding solutions for climate change is not just a problem of solving the climate phenomenon, but rather, the critical factor is how society articulates the problem and makes sense of it (Hajer and Versteeg 2005). This is a study of meaning-making effects of virtual media that aims to fill what Lemke (2004) called a largely unknown and un-researched ground, particularly in the case of games (Gee 2003). I would like to present an analysis of climate discourses in three computer games: Fate of the World, Clim’Way, and CEO2. Through discourse analysis, the meanings attributed to climate change in virtual media are revealed, and juxtaposed to the five ‘A’s of governance: Actors and their Agency, game Architecture, Adaptive capacity in policies, and the articulation of climate discourse in view of Accountability and allocation.”

You will find in the Archives section of the website the first two articles of the following reference list, which address methods for analyzing games discourse, to give an idea of the discussion we could have.

Breure, F. 2008. “Playing in the narrative space”. In  Léon de Caluwé, Gert Jan Hofstede. Vincent Peters (eds), Why Do Games Work; In search of the active substance. Deventer: Kluwer, pp117-129
Dutton, N. and M. Consalvo. 2006. Game analysis: Developing a methodological toolkit for the qualitative study of games. Games Studies.
Hajer, M. and Versteeg, W. 2005. “A decade of discourse analysis of environmental politics: Achievements, challenges, perspectives”. Journal of Environmental Policy & Planning, 7(3), 175-184
Huizinga, J. 1984. Homo Ludens: A study of the play-element in culture. London: Routledge.
Lemke, J. 2004. “Critical Analysis across Media: Games, Franchises, and the New Cultural Order”. Labarta Postigo, M. (Ed.), Approaches to Critical Discourse Analysis. Valencia: University of Valencia.
Gee, J. P. 2003. What video games have to teach us about learning and literacy. New York: Palgrave/Macmillan.

You are very welcome to attend and join in the discussion. Please bring your own lunch.
RSVP by replying to this message, so that we can take care of the drinks.

Looking forward to this meeting,
Kind regards,
The ACDC convenors
Bertie, Alan, Nicolina and Steve

PS: For VU colleagues:
Please attend the symposium/debate on saving the universities from management culture and formulating alternatives.
Thursday, 25 April, 4-6 pm in the Auditorium. Organized by the Concerned VU group (Verontruste VU’ers).

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